Tuesday, April 22, 2014

Oracle of Smoke



Not related to the project at hand, just a final render for the character model that is being used as a motion capture puppet for an adv 3D production class. The entire model and design turned out much better than expected in the end ^^

Thursday, April 10, 2014

3D Visual Development 01





3D visual developments as of now. The final visual style of the game hopes to emulate a papercutout/watercolor hybrid style, and this animation can be seen as a testbed for visual ideas. Some of the stuff we have in here looks like a real good foundation for the visual impact of the final game level.

Sunday, April 6, 2014

Lighting and Rendering Test 01

Rendering is one of the most baneful process in an animated production. But it is a process you have to go through before seeing the fruit of your work. Here are some lighting test rendering for the Project Memorabilia Prologus. Pardon the pixels because I interrupted the rendering halfway as I only need to see the general visual look.

Scene 01 Shot 02: Ringing Bell

             Lense Exposure                                 Indirect Sunlight

Scene 02- Clover Reacts

Lens Exposure, Ambient, UVed

               Indirect sunlight                                        Low Specular

                    High Exposure

Room Scene

                     Normal                                              Focal Blur

Entrance Shot

                Exposure Lens                          Indirect Sunlight, Low Gamma

          Indirect Sunlight, Normal

City Scene
                           Indirect, 2.0 Gamma

Teddy Scene
               Exposure Lens                                            Sunlight

Unicorn Scene
                       High Light                                           Low Light









Porcelain Age Visual Exploration Paintings 01