The Animating Principle
(LG Jun)- Hi! Welcome to the Animating Principle. This is a blog started by a friend and I to to compile works that we have done and also doing reviews on works that we find interesting or exotic. We hope you will enjoy browsing this as much as we enjoying filling this blog up.
(Simbaro)-Animation students by morning and nerds by night. We will go bananas whenever we feel like!! Enjoy!
Sunday, April 27, 2014
Tuesday, April 22, 2014
Oracle of Smoke
Not related to the project at hand, just a final render for the character model that is being used as a motion capture puppet for an adv 3D production class. The entire model and design turned out much better than expected in the end ^^
Thursday, April 10, 2014
3D Visual Development 01
3D visual developments as of now. The final visual style of the game hopes to emulate a papercutout/watercolor hybrid style, and this animation can be seen as a testbed for visual ideas. Some of the stuff we have in here looks like a real good foundation for the visual impact of the final game level.
Sunday, April 6, 2014
Lighting and Rendering Test 01
Rendering is one of the most baneful process in an animated production. But it is a process you have to go through before seeing the fruit of your work. Here are some lighting test rendering for the Project Memorabilia Prologus. Pardon the pixels because I interrupted the rendering halfway as I only need to see the general visual look.
Scene 01 Shot 02: Ringing Bell
Lense Exposure Indirect Sunlight
Scene 02- Clover Reacts
Lens Exposure, Ambient, UVed
Indirect sunlight Low Specular
High Exposure
Room Scene
Normal Focal Blur
Entrance Shot
Exposure Lens Indirect Sunlight, Low Gamma
Indirect Sunlight, Normal
City Scene
Indirect, 2.0 Gamma
Teddy Scene
Exposure Lens Sunlight
Unicorn Scene
High Light Low Light
Subscribe to:
Posts (Atom)