(LG Jun)- Hi! Welcome to the Animating Principle. This is a blog started by a friend and I to to compile works that we have done and also doing reviews on works that we find interesting or exotic. We hope you will enjoy browsing this as much as we enjoying filling this blog up.
(Simbaro)-Animation students by morning and nerds by night. We will go bananas whenever we feel like!! Enjoy!
Showing posts with label Porcelain Age. Show all posts
Showing posts with label Porcelain Age. Show all posts
Sunday, April 27, 2014
Thursday, April 10, 2014
3D Visual Development 01
3D visual developments as of now. The final visual style of the game hopes to emulate a papercutout/watercolor hybrid style, and this animation can be seen as a testbed for visual ideas. Some of the stuff we have in here looks like a real good foundation for the visual impact of the final game level.
Sunday, April 6, 2014
Sunday, February 9, 2014
On The Porcelain Age
THE IDEOLOGY OF THE
PORCELAIN AGE
The Crafts and technology are not separated…the craftsman
who creates is intimate with the technology of PRODUCTION…there is a focus on the utilitarianism of the arts as well; see Russian constructivism.
Art serves to promote and center the ethical positivism of
its existence through the augmentation or birth of a myriad OTHER
industrious forms of which the society focuses itself on; humanism in its form
is expressed through the technological achievement of the everyday man, and the
craftsman, artist, and inventor are frequently overlapped; there were no
WORKERS, only apprentices of a craft, and the production line is seen as
something to be automated and an utterly worthless human endeavor. There is a need for mass
production in export, but it is looked down upon as a menial and ugly labor and
best suited for imported labor or the use of Furnace Machines and Automatons.
Art serves as a seed, a painting should be used and
appropriated in the ornamentation of technology, a sculpture as the product of
an intimate technology of production that is well understood and practiced by
the craftsman, so that he may apply what he learns into the creation of other
technologies or pieces of craft.
THE CITY AND ITS
INHABITANTS
Above: A typical household usually had a bottom floor for the selling of goods, and a workshop for the production of goods for export. Many were raised in such an environment from birth, and the city government freely gave grants and generous schemes to its citizens toward such a venture.
The City served as a harbor capital, it was known as the
finest crafts city of the Empire Age, and prided itself on the exporting of masterful,
beautiful works of technology and industry. Of its 3 Million Inhabitants, more
than half of its households engaged in the crafts and industry of production,
and its reputation as a central hub of the utilitarian application of the arts
attracted constant talent from across the empire, architects, engineers,
metalworkers, and of course, the artists, painters who yearned for the chance
of patronage by the top industries and companies within the cities, so that
they may decorate in ivory, rare paints and oils, gold and silver, their wondrous
works of technology which had started to spread across the empire.
Of note was its use of
coal, steam, and the fabled electricity that sparked a revolution and will to
imitate the glory of the harbour City and its technological marvels,
clothed in the finest gold, silver, and silks. Even when mass production was
kept to a minimum, the sheer amount of people and households engaged in self production and the strive for excellence
and beauty in their own homes and personal workshops, ensured a certain
quality. Many households, from humble beginnings, could one day rise into a
famed workshop of its own right, and the citizens sent their children to the
academies of industry, craft, and paint for free so they would continue the
cities proudest of traditions; the marriage of the Human Spirit, Art, and
Technology.
Subscribe to:
Posts (Atom)















