(LG Jun)- Hi! Welcome to the Animating Principle. This is a blog started by a friend and I to to compile works that we have done and also doing reviews on works that we find interesting or exotic. We hope you will enjoy browsing this as much as we enjoying filling this blog up.
(Simbaro)-Animation students by morning and nerds by night. We will go bananas whenever we feel like!! Enjoy!
Sunday, April 27, 2014
Tuesday, April 22, 2014
Oracle of Smoke
Not related to the project at hand, just a final render for the character model that is being used as a motion capture puppet for an adv 3D production class. The entire model and design turned out much better than expected in the end ^^
Thursday, April 10, 2014
3D Visual Development 01
3D visual developments as of now. The final visual style of the game hopes to emulate a papercutout/watercolor hybrid style, and this animation can be seen as a testbed for visual ideas. Some of the stuff we have in here looks like a real good foundation for the visual impact of the final game level.
Sunday, April 6, 2014
Lighting and Rendering Test 01
Rendering is one of the most baneful process in an animated production. But it is a process you have to go through before seeing the fruit of your work. Here are some lighting test rendering for the Project Memorabilia Prologus. Pardon the pixels because I interrupted the rendering halfway as I only need to see the general visual look.
Scene 01 Shot 02: Ringing Bell
Lense Exposure Indirect Sunlight
Scene 02- Clover Reacts
Lens Exposure, Ambient, UVed
Indirect sunlight Low Specular
High Exposure
Room Scene
Normal Focal Blur
Entrance Shot
Exposure Lens Indirect Sunlight, Low Gamma
Indirect Sunlight, Normal
City Scene
Indirect, 2.0 Gamma
Teddy Scene
Exposure Lens Sunlight
Unicorn Scene
High Light Low Light
Tuesday, April 1, 2014
Project Memorabilia Prologus BETA
This is a draft to Project Memorabilia Prologus.
The animation is still rough and some models are still missing. Hopefully, it can be complete by end of April.
The animation is still rough and some models are still missing. Hopefully, it can be complete by end of April.
Friday, March 28, 2014
Small Scene Render
Looking great. There are certain things that could of course still be added, of the top of my head: Rugs, Wall Mirrors, More types of chairs, paintings, kitchenware, fans both for the ceiling and on the tables, more bookshelves, a trunk/case for stuff...
Well..in due time...
Monday, March 24, 2014
Doodad Sets: Bathroom and Extra Furniture Tests
These were completed some weeks ago, forgot to post em here. Guo Jun will be using them together with a house for an animation set, and I'll be playing around with texture and painterly styles on these props to see what could look best for the eventual game.
Friday, March 14, 2014
Monday, March 3, 2014
Crafting Lives: Characters for Project Memorabilia Prologus
Characters are one of the most important essence in an animation. Their purposes are not just to drive the story forward, but also to bring life into the world the animators have crafted. They are the avatars of the world the animators want the audiences to see. But they are not the world, they are living beings that should stand on their own.
The animators have to find a fine balance between visual designs and art style in designing a character. Too much details, and it'll overwhelm the audience. Too little, and a character will look bland. A good character is one that does not feels like a mere decoration, but a life that can stand one its own. When the audience look at it, they have to be captivated, they have to be intrigued. And when an audience is keen enough to want to know more about the character to care about it, you know that a new life is born.
Project Memorabilia Prologus chronicles the Courier's first encounter with Clover -- a girl who will play an important role in the main animation for our FYP project. Wihtout spoiling too much, I will give an abridged version of the roles of the characters in the Prologus.
Our protagonist, the Courier, is a nameless individual whose purpose in the animation is to resolve metaphysical anomalies he encounter in his travels.
His pet cat, Ringer, has the ability to transform into various object such as a clock or an umbrella. Besides serving as a utilitarian object, the cat serve other important purpose such as helping the Courier in solving the anomalies he encounters.
Clover is a girl who has been living alone in her home, waiting for her mother to return. It was not known how long her mother was gone. But until the Courier arrived, she has never speak to anyone. Still, she don't take to kindly to a stranger entering her home.
Courier & Cat
Clover, the Girl from the House
Saturday, February 22, 2014
Bedroom Doodads 01
Low Poly Doodads for a Bedroom, these certainly took awhile longer than the previous set, but, its good enough for now.
Friday, February 21, 2014
Sunday, February 9, 2014
On The Porcelain Age
THE IDEOLOGY OF THE
PORCELAIN AGE
The Crafts and technology are not separated…the craftsman
who creates is intimate with the technology of PRODUCTION…there is a focus on the utilitarianism of the arts as well; see Russian constructivism.
Art serves to promote and center the ethical positivism of
its existence through the augmentation or birth of a myriad OTHER
industrious forms of which the society focuses itself on; humanism in its form
is expressed through the technological achievement of the everyday man, and the
craftsman, artist, and inventor are frequently overlapped; there were no
WORKERS, only apprentices of a craft, and the production line is seen as
something to be automated and an utterly worthless human endeavor. There is a need for mass
production in export, but it is looked down upon as a menial and ugly labor and
best suited for imported labor or the use of Furnace Machines and Automatons.
Art serves as a seed, a painting should be used and
appropriated in the ornamentation of technology, a sculpture as the product of
an intimate technology of production that is well understood and practiced by
the craftsman, so that he may apply what he learns into the creation of other
technologies or pieces of craft.
THE CITY AND ITS
INHABITANTS
Above: A typical household usually had a bottom floor for the selling of goods, and a workshop for the production of goods for export. Many were raised in such an environment from birth, and the city government freely gave grants and generous schemes to its citizens toward such a venture.
The City served as a harbor capital, it was known as the
finest crafts city of the Empire Age, and prided itself on the exporting of masterful,
beautiful works of technology and industry. Of its 3 Million Inhabitants, more
than half of its households engaged in the crafts and industry of production,
and its reputation as a central hub of the utilitarian application of the arts
attracted constant talent from across the empire, architects, engineers,
metalworkers, and of course, the artists, painters who yearned for the chance
of patronage by the top industries and companies within the cities, so that
they may decorate in ivory, rare paints and oils, gold and silver, their wondrous
works of technology which had started to spread across the empire.
Of note was its use of
coal, steam, and the fabled electricity that sparked a revolution and will to
imitate the glory of the harbour City and its technological marvels,
clothed in the finest gold, silver, and silks. Even when mass production was
kept to a minimum, the sheer amount of people and households engaged in self production and the strive for excellence
and beauty in their own homes and personal workshops, ensured a certain
quality. Many households, from humble beginnings, could one day rise into a
famed workshop of its own right, and the citizens sent their children to the
academies of industry, craft, and paint for free so they would continue the
cities proudest of traditions; the marriage of the Human Spirit, Art, and
Technology.
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