There's something to be said about the first creation in any sort of medium. Your first picture, or first carving, something. It's something you'll keep wanting to go back to, something that you know can be improved.
This android character was my very first bipedal model made in maya, and also the very first character I used in an animation that will be uploaded to this blog. I went back and made many changes to the topology and the mesh now that I have learned more about Maya.
I will try texturing her next, a skill that I am very in love with at the moment. I will no doubt redo the rigging on the character as well, and try out a different animation with her, as practice for more complex ones to come.
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